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Griftlands pets
Griftlands pets












  • If an attack round hits an enemy's panic threshold, the surrender flag will display next to the damage being dealt.
  • While most enemies have low max HP and a panic threshold of around 25%, some enemies have very high HP pools but an even higher panic threshold %, making Bog Doom especially powerful against them.
  • Panic can be directly increased by using specific cards such as Crackler.
  • Dropping their health as close to the panic threshold then finishing them off with a big attack can be quite useful for gaining powerful cards early on in a run.
  • Animals panic easily, causing them to flee battle but outright killing them will cause an item to drop.
  • Most creatures and people will not fight to the death unless specific circumstances are present, such as successfully being provoked into a fight via negotiation when hated.
  • The player character doesn't have one, as well as mechs.
  • Not all characters have a panic meter.
  • Quitter is a common effect on drones.ĭauntless enemies cannot panic if there are other enemies in the encounter that are not panicking. Targets who take damage equal to or exceeding their panic level will surrender and temporarily cease to attack.Įnemies who are quitters will stop fighting if all their non-quitter allies surrender or perish. The threshold that determines when an enemy surrenders is called the Panic Meter and displays above their health bar. The player is not required to kill every enemy in order to win a fight(and often this is better than killing everyone).

    griftlands pets

    At this point, the battle ends, and the player can decide to execute any survivors that are still there, or spare the remaining fighters. When every fighter on a team either: is killed, runs away, panics, or is a quitter(but not if all fighters on a team are quitters at the start), that team becomes defeated. The player can then make this character panic again. After 3 turns, they will Rally, healing some amount of health, reducing their panic threshold, and become Rallied(a status effect that lasts for the rest of the fight, and has "this character deals 25% more damage"). When a sentient character panics, they will Surrender, and will be unable to act for 3 turns. Morale is the opposite of Panic Meter, and is only displayed whenever the panic meter changes. When an enemy's health drops below this threshold, they will panic, and they will run away(if they are an animal) or surrender(If they are sentient). Be careful not to accidentally murder targets with these effects if you intend to let them surrender.Ī secondary stat to Health, Panic Meter is the point at which the character panics. Status damage from secondary sources (such as burn applied on a different enemy) won't flag death or surrender warnings.The player cannot buy more food if they have 3 or more Bloated card in their deck. Eating food cost some shills, but will restore 15 Health and add a Bloated card to the player's battle deck. The bartender at the player's home ( Fssh for Sal, Hebbel for Rook) sells food to the player.Merchants sell limited use items that can restore health, such as Salve and Healing Vapors.Resting at the inn each night fully restores your HP and Resolve but resting can only be done after completing each day's story.If incoming damage would result in death for the target, a red skull appears next to the damage numbers. This attack deals no damage but is guaranteed to inflict a status effect unless evaded. This includes effects like Bleed and Wound. Some enemy attacks apply status effects that directly impact health and the amount of damage you take each turn. Pierce bypasses armor and deals damage directly to HP. Some attacks deal piercing damage, signified by a yellow icon. The fight ends and the Hero dies if their health reaches 0.ĭamage being dealt to a target's health is displayed above the character.ĭefend is a temporary stat applied to your health pool that resets to 0 at the start of each turn or is removed by attacks. Players are given 1 chance to restart from the beginning of the current day if they die, but only if it's at least day 2. If the hero loses all health, they die, ending the current run.

    griftlands pets

    When a character's health drops to zero, they die and is out of the game.

    griftlands pets

    Health is a stat for every character, including the player character and NPCs.














    Griftlands pets